Welcome to GeoBlox Tower Defense 3, a brand new tower defense game meant to be simple, entertaining, and versatile!

Enjoy building defenses, fighting all kinds of enemies, and exploring new areas. If you need to leave, no worries! You can pick up right where you left off - and in fact, your Blocks will fight for you while you're gone!

There are not many true idle games out there like this. Mashed together with concepts from many different games, GeoBlox TD 3 proves to be an entirely original entity. Definitely a massive improvement from the last two in the series!

StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(3 total ratings)
AuthorThunderGuy77
GenreStrategy, Fighting
Tagsblocks, Clicker, Economy, Exploration, Idle, Simple, Tower Defense, War

Development log

Comments

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(4 edits) (+1)

Enjoyable, but as stated by Ravery, the difficulty disappears and it becomes just a waiting game with nothing to do but ‘idle’ for multiple hours on end.

I really do like the ideas on display here, but I feel like there just isn’t enough to do at the moment. Players micro-manage and min-max for maybe 3-10 minutes and then they sit there waiting for half an hour so they can afford the next upgrade, then after another 30+ minutes they grab the next map and spend a few minutes setting that one up.

Here’s my advice/feedback:

~ Add in another low-tier map that you unlock by reaching round 50 on the first map. (not tied to loyalty)

~ Increase the number of daily missions from 3 to 6. (with new missions replacing completed missions, until you reach cap)

~ Rebalance some of the prices to increase difficulty - I’d like to see a roughly 30% increase across the board, with some rounding up here or there as needed.

~ Add a hotkey for targeting - The active block is kind of unwieldy, and would be vastly improved if we could more carefully place and aim it; having the ability to move it over the ‘road’ is really useful, but it’s kind of weird to get into position. Gotta play around a bit to get it just so.

~ Add some text during the tutorial to let the player know that all towers will fire without aiming at targets unless specifically stated. Kind of a weird setup, with them not aiming at the blips, but not a big deal either way. Just surprised me when multiple blips waltzed past because the tower was attacking in a pattern, instead of targeting the enemy.

~ When upgrades are locked, darken them even when you can afford the cost

Haven’t reached the third map yet, so my feedback is pretty limited for the moment, but I had some time to kill cough I wonder why cough so I figured I’d share my thoughts here.

EDIT: I’m going to break my keyboard if I forget how to line break with markdown one more time…

(2 edits)

Thanks for the feedback (and I apologize for the late response). The next time I decide to pick up this game again, I'll definitely take your thoughts into consideration, as I completely agree with what you had to say about the game.

As of now, I've not worked on the game for a while and probably won't for a good amount of time due to the workload I have, but as a temporary fix to kill some of the progression problems, I've made the increase of map prices linear rather than exponential. Though making the game shorter, it will give people a chance to at least see the maps available and perhaps return to upgrade the blocks and see what they can do.

Again, this is only a temporary solution because it doesn't address some of the other issues you mentioned, but since I can't dedicate too much time to this right now, I thought I should at least make this change. I am very grateful for your feedback and once again sincerely apologize in replying so late. :')

Stay safe out there! I hope your keyboard is safe as well.

(+1)

Looking forward to the updates. Life’s been pretty hectic for me as well, and I find myself playing less and less new games (or revisiting old ones) but this one is saved in my bookmarks for a rainy day, and I’m always happy to see a developer take constructive criticism and try to make the most of it.

Keyboard is fine, for the moment. But, I do have a backup now so… should the worst come to pass I am prepared to deal with it lol.

(+1)

hey what about graviverse

My code for Gravi-Verse is a hot mess XD, but I'll get around to it if I have time one day.

(+1)

oh well do you still  .sb3 file to it?

Sorry, I didn't see this until now! Yes I still have the file for the game, and I actually started making a new update for it at my brother's request. :)

(+1)

Good premise, but the game becomes far too easy after 5 minutes and it seems to take too long to get the yellow currency which unlocks progression. Even after several hours of idling the 3rd map is not unlocked while the first two maps are still too easy.

Thanks for the feedback, much appreciated! I will keep that in mind when I balance difficulty ramping a bit better. ;)

(+1)

Great game, I like it!

Thank you so much! Glad you enjoyed it :D